Feb 26, 2008, 07:15 PM // 19:15
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#41
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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no Wammos plox
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Feb 26, 2008, 07:18 PM // 19:18
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#42
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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No titles, no PvE only skills.
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Feb 26, 2008, 07:30 PM // 19:30
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#43
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Ascalonian Squire
Join Date: Mar 2006
Profession: Rt/
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I'd say get rid of most titles, especially the ridiculous ones like Party Animal, Drunkard, Treasure Hunter etc.
However I think that keeping a few titles is a good idea - particularly the Protector titles, because those are the ones people get by just playing the game, but you still have to have some sort of skill (or ursan I guess) to get all the missions/bonuses in Hard Mode.
And I hope people aren't serious about not wanting PvP or forcing people to grind out everything on a PvE character before PvPing...because those things are what makes this game the way it is - and one of the best things Anet has done was making PvP characters easily customizable and able to actually hold more than 2 weapon sets.
Just my 2 cents.
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Feb 26, 2008, 08:09 PM // 20:09
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#44
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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I don't get it. Most of the complaints here are about things in GW1 that are optional..... titles, PvE skills, vanity stuff, PvP...it's all optional, and the available options are a big reason I like GW1 so much.
If the opinions on this thread were made into an actual game, you would have no choices in any of the game play, just a linear PvE mode that would feel too constrictive to most RPG vets, and is going to *force* players to group to get anywhere- and then PvP which probably isn't going to change much from where it is now....just a "new" set of skills that do the same things in different ways, with probably less skills to choose from. (or the opposite- more skills and dynamics, but more problematic balance issues)
All in all, I think GW2 is going to have a very difficult time competing with GW1 for fanbase, not to even mention competing with other games. All of the things I hear or read about GW2 at this point (stated fact or opinion) make it sound like it is heading in the totally wrong direction.
Last edited by pygar; Feb 26, 2008 at 08:16 PM // 20:16..
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Feb 26, 2008, 08:24 PM // 20:24
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#45
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.
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Agreed!
The only grind title I never minded was SS and that's because by the end of the game if you picked up the bounty each time you went out you could achieve rank 8-9 just by playing normally. That and the SS skills were fairly well balanced unlike some *cough* other skills *cough* Ursan *cough*
An example of why these titles should not exist in the way that they do is the Kurzick/Luxon titles. The skills were nice but a maxed out Kurzick/Luxon title just says "HEY I HFFFed for 3 months!" And there's no skill>time in that... Another good example would be the Lightbringer title. Where's the skill>time in that?
Point being... Titles are awesome when they give no benefit to those who grind them but when they start giving you access to imba skills it just turns everything into a joke. (Ursan is a good example of this)
Last edited by RedNova88; Feb 26, 2008 at 08:27 PM // 20:27..
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Feb 26, 2008, 08:45 PM // 20:45
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#46
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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"WTS VOLTIAC SPEAR 100K+9000000000 EKTOS NOOBS".
need i say more? trading needs a bit of a re-do for GW2 if they plan on getting and keeping players.
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Feb 26, 2008, 08:55 PM // 20:55
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#47
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Ascalonian Squire
Join Date: Mar 2006
Profession: Rt/
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Quote:
Originally Posted by pygar
All in all, I think GW2 is going to have a very difficult time competing with GW1 for fanbase, not to even mention competing with other games. All of the things I hear or read about GW2 at this point (stated fact or opinion) make it sound like it is heading in the totally wrong direction.
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Agreed. I feel that a lot of people want GW to be more like other MMOs...lot's of level grind, Swords of +11 Awesome, but to me what defines Guild Wars is the fact that it doesn't have these things - and if they take that away I don't know if I'd buy GW2.
Something else I thought of that I wouldn't want in GW2:
Don't make harder enemies harder just because they deal 400dmg every 3 seconds to half your party. And, to a lesser extent, enviromental effects. Higher difficulty areas should be based on more intelligent AI - and AI groups that are balanced and use effective disruption.
That is one change that I would LOVE to see Anet do, because having dumb mobs that attack, move, and cast faster and do more damage are still dumb mobs that can be easily swept aside using a few builds (ie Save Yourself/There's Nothing to Fear! Paragons, Obs Tank Warriors, SS Necros etc) with not that much skill.
Just my 2 cents
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Feb 26, 2008, 09:05 PM // 21:05
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#48
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Bugs, grind, and Ursan Blessing.
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Feb 26, 2008, 09:06 PM // 21:06
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#49
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Random Arenas.
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Feb 26, 2008, 09:15 PM // 21:15
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#50
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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Quote:
Originally Posted by Gift3d
Random Arenas.
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???
I am not in a guild that does GvG, but out of all the other PvP modes RA is really the only one I like....why is RA a problem?
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Feb 26, 2008, 09:23 PM // 21:23
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#51
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Frost Gate Guardian
Join Date: Mar 2006
Location: Rochester, NY
Guild: Kings Beyond the Wall [KING]
Profession: Mo/
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Quote:
Originally Posted by Stockholm
PvP is something I don't want to see in GW2.
And NO titles
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Go fail more Mr. PvE only...
The reason Gift3d suggest no RA is because the majority of players who enter in RA are idiots who do things like run only sins or dervishes... bring useless skills like restore life, etc. If you play PvP and know a little bit about the meta then you will understand how stupid 70% of the people are in RA.
1. Reasonable titles (no grinds ones)
2. No broken classes/aspects like Sin shadowstepping, Necromancer imba hexes, etc. I would really like the A.net devs too look into the skills
3. Auction House/ Better system of trading
I'll think of more later but those are my big 3.
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Feb 26, 2008, 09:36 PM // 21:36
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#52
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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No: "Party defeated, return to the outpost" - I think EotN is a good example how I would like it
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Feb 26, 2008, 09:44 PM // 21:44
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#53
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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titles that are not account-wide
polymock...
ewwwwww
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Feb 26, 2008, 09:53 PM // 21:53
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#54
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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Quote:
Originally Posted by Allanon754
Go fail more Mr. PvE only...
The reason Gift3d suggest no RA is because the majority of players who enter in RA are idiots who do things like run only sins or dervishes... bring useless skills like restore life, etc. If you play PvP and know a little bit about the meta then you will understand how stupid 70% of the people are in RA.
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Maybe, more avenues open to encourage new players into PvP, would be good thing to have in GW2.
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Feb 26, 2008, 10:05 PM // 22:05
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#55
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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Quote:
Originally Posted by Allanon754
The reason Gift3d suggest no RA is because the majority of players who enter in RA are idiots who do things like run only sins or dervishes... bring useless skills like restore life, etc. If you play PvP and know a little bit about the meta then you will understand how stupid 70% of the people are in RA.
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What you said there is why high level PvP types should appreciate RA even if they never go play there. Remove RA and all the same idiots you dont like to play with there meander their way over to whatever corner of PvP you do currently like. It's like the kiddie pool at your local public swim...you know it's full of pee, so you dont swim in it- but it keeps the big pool from being peed in which is why it's important to be there.
Also, a lot of us "idiots" playing RA are there because we know that we aren't very good yet, and don't want to go to higher levels of PvP where our ineptitude is bound to stress people out and get us called names like "idiot" or "noob", more often than we already have to hear that trash in RA or PvE.
Last edited by pygar; Feb 26, 2008 at 10:20 PM // 22:20..
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Feb 26, 2008, 10:08 PM // 22:08
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#56
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by draxynnic
Title grind for mechanical benefit. No grind for mechanical benefit would be best, but if you must have it, keep it to old-fashioned experience systems that don't care how you play the game.
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lol Good luck considering they're making GW2 more like WoW than GW. Welcome to MMORPGs, where grind is a reality.
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Feb 26, 2008, 10:15 PM // 22:15
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#57
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Quote:
Originally Posted by Amadei
This.
Oh, please. The ability to create a max-level character of any profession with max weapons, armor and attributes is one of the strongest things GW PvP has to offer (even WoW is mimicking it in their new world tournament). Some people don't enjoy a certain class in PvE, but they love playing one in PvP; forcing them to do something they don't enjoy so they can do something they do enjoy is silly and not fun (I love to play my ranger in ABs, but she's only finished EotN. I have no real desire to complete Proph/Factions/NF on her, either).
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If you disagree that is fine, to each his own.... just want to make sure you understood what I mean though Look at all suggestions I put. If one character can learn all skills and all professions you would not need to "take a profession you don't ike all the way thru the game" you just take your one character and he has to learn/cap/buy the skill. The only thing that would require you to have more than one character is if you wanted it to look different...which is what armor is for. Plus when they decide to make the next "hall of monuments" you will not be so mad that you put so much time into 10 characters instead of getting one character to have everything.
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Feb 27, 2008, 12:27 AM // 00:27
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#58
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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Another thing i wouldnt like to see in GW2 is Devourers..the bloody things haunted me from pre searing to the Crystal Desert.. pretty please no more ok..
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Feb 27, 2008, 01:32 AM // 01:32
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#59
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Bots.
Goldsellers.
Ursan Blessing.
Loot scaling.
Assassins.
Ursan, Raven, Volfen Blessing.
Title grind.
PvE skills associated with title grind, or just eliminate them altogether. Single-instance or mission skills are fine.
Ursan Blessing.
WTS spam(please improve trade).
LFG spam(party search is great, but no one uses it because of habit and text limit).
Ursan Blessing.
Last edited by MisterB; Feb 27, 2008 at 01:35 AM // 01:35..
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Feb 27, 2008, 02:31 AM // 02:31
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#60
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Academy Page
Join Date: May 2006
Guild: Mongoose United
Profession: Rt/
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Quote:
Originally Posted by Angelic Upstart
Another thing i wouldnt like to see in GW2 is Devourers..the bloody things haunted me from pre searing to the Crystal Desert.. pretty please no more ok..
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Totally agreed. "Oh, no! Another one!" *sigh*
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